In this exclusive Hearthstone Demon Hunter card reveal, pirates ahoy
Enjoy our special Hearthstone Demon Hunter Perils in Paradise card reveals while lounging on the beach. But shaman players will also be able to use these new cards thanks to Perils in Paradise's Tourist mechanism, so it's not only Illidan and his demon-hunting companions that will get them.
The second major expansion of Hearthstone this year, Perils in Paradise, takes the whole Azeroth crew to the beach, carrying on the whimsical mood set for the game's tenth anniversary by Hearthstone's Whizbang's Workshop. We're presenting four new Demon Hunter cards today that will be available on July 23. These cards represent a return to form for the class, emphasizing the use of disposable minions to flood the board and work in tandem with Patches the Pilot, the new legendary card.
Sigil of Skydiving, a two-mana Fel spell, is the first card we have. Its effect is to summon three 1/1 Pirates with Charge at the beginning of your next turn. Since many of the original sigils were lost to rotation earlier this year, it's good to see the cards making a comeback with this spell, which is the first new sigil in a while. Shaman mains will like Demon Hunter even if Sigil of Skydiving isn't doing anything really novel with it. This Tourist legendary not only allows you to utilize these tokens with Carefree Cookie, but it also grants Shaman access to the Fel spell school with Sigil of Skydiving, which is a bonus in and of itself.
Do you like making faces? If so, you'll like Adrenaline Fiend, a 2/2 Demon Pirate minion that costs two mana and has the following effect: "Give your hero +1 Attack this turn after a friendly Pirate attacks." Although there weren't many pirates in Demon Hunter, Perils in Paradise makes up for it. Patches the Pilot shuffles six into your deck, and Sigil of Skydiving calls forth three more. It seems that Illidan is about to have some adventure.
Dangerous Cliffside, the recently added Demon Hunter locale, goes well with the pirate bundle. "Summon two 1/1 pirates with charge," it says. Reopen this once your hero attacks. It can be used three times before breaking thanks to its three durability. When used in conjunction with Adrenaline Fiend, it may help you build up a board full of little pirates that are prepared to rush the opponent. The fact that your hero may only attack once per turn somewhat limits the value, but aggressive pirate Demon Hunter decks still have something to gain from it.
Token-oriented decks often run out of card draw, so if you're concerned about that too, get to the edge of the dangerous cliffside and get ready to parachute. The spell with three mana is "Both players draw three cards." Outcast: It's just you. There is no drawback to using top-deck Paraglide on a three-mana draw three if you can play your hand down to zero.
Does it really matter if your opponent gets three cards if you can win before they can play them, even if you are unable to activate Outcast on this card? We still believe this card is OP and may get a nerf in the future, even if it isn't very useful in Shaman due to the lack of spell school. A SmartRead reveal card dominating the meta wouldn't be the first (looking at you, Blindeye Sharpshooter).
That concludes the unveiling of our special Demon Hunter Perils in Paradise cards for Hearthstone. See our Hearthstone anniversary interview for further information on the ten-year-old CCG, or go on to our guide to the top Hearthstone decks.