Patch notes for Fortnite
30.20 Release notes and upgrades for the Fortnite Ecosystem
You may explore and build projects using three new templates included in the Fortnite Ecosystem v30.20 upgrade. To discover how we turned the GDC demo into two templates that include realistic settings and dynamically clad MetaHumans, check out the Talisman templates and instructional materials. Take a look at the Speedway Race with Verse Persistence template as well, which is an example of a racing game including round-specific logic and a permanent local leaderboard.
Templates for talismans
Discover how to construct unique and high-fidelity Fortnite islands using realistic surroundings, dynamically dressed MetaHumans, and ingenious optimization strategies by exploring two new Talisman templates. Visit the blog article to find out more about Marvelous Designer licensing and all the new Talisman material.
The Talisman demo has been divided into two distinct templates. The high-fidelity spaceship environment that serves as the demo's setting is shown in the Talisman: Environment template. The ship is open for exploration on foot, and you may examine and use all of the props and assets created specifically for it by visiting the Talisman Asset Art Gallery.
The MetaHuman "Captain Roux" from the demo is included in the Talisman: MetaHuman template. You may investigate the MetaHuman to look at the clothes up close and see how we optimized the MetaHuman for Fortnite after a short interaction and cinematic.
Learning resources using talismans
The documentation section on Realistic elements, Characters, and Environments provides guidance for integrating high-fidelity elements into UEFN. Learn more about each template, how to optimize your islands, how to use Marvelous Designer and Unreal Engine 5 to add clothes to a MetaHuman, how to use cameras to change the player's point of view, and much more. Look it over right now!
Voice persistence template for Speedway Race
The "Design a Speedway Race" template island in Fortnite Creative was upgraded to UEFN with the release of Verse Persistence. Triggers were shifted into verse, and unique scenery and cinematics were created. Visit UEFN right now to see the Speedway Race with Verse Persistence template!
Examine this template and the educational resources it comes with to learn how to:
- Create a persistent local leaderboard.
- Implement a sorting algorithm for sorting players by their stats on the leaderboard.
- Track racer ranking across rounds to change their position in the race start line.
- And more!
New gadgets and upgrades
- Nitro Hoop: This device is a large flaming hoop that accelerates players and vehicles, and infuses them with Nitro
Fresh galleries and prefabs
- Nitrodrome Prefab A
- Nitrodrome Wall Gallery A
- Nitrodrome Wall Gallery B
- Nitrodrome Wall Gallery C
- Nitrodrome Wall Gallery D
- Nitrodrome Stairs & Roof Gallery A
- Nitrodrome Floor Gallery
- Nitrodrome Prop Gallery A
- Nitrodrome Prop Gallery B
- Nitrodrome Prop Gallery C
- Nitrodrome Prop Gallery D
New weapons
- Combat Assault Rifle (Modularized Unvault): The previously available Combat Assault Rifle has been renamed to Legacy Combat Assault Rifle, and the new Combat Assault Rifle is moddable at Weapon Mod Benches
- Heavy Impact Sniper Rifle
In Germany, Fortnite Islands, rated USK-16, is now accessible.
German gamers may now access islands rated USK 16 thanks to creators.Updates on documentation and learning
Take a look at these updated instructional materials and documentation:
- Transitioning Player Point of View with Cameras: Showcased in the Talisman templates, check out how to change the player’s point of view with the Orbit camera
- Lighting Scalability Manager: Show and hide lights and post process volumes based on specific scalability settings
- Added Interchange Asset import information to Importing Assets
- Added new Resizing Texture information to Resizing Textures
- Updated the Patchwork Instrument Player with new choices on the Instrument Carousel
- Updated the Patchwork Drum Player with new choices on the Kit Selection Carousel
- Fixed minor documentation issues
Creator Portal's new analytics tab
From the navigation panel on every published project in the Creator Portal, you can now access an updated version of the Analytics Tab. A new Impressions measure that shows the number of times an island tile has been seen in Discover, Browse, and Player's individual libraries is available to Team Owners, Administrators, and Publishers. This page will shortly have more fresh metrics added!Fixes for community bugs
The list of fixes that follow comes from problems that you reported to us on the forums. We appreciate your patience as well as your reporting of these problems.
- Fixed issues with players experiencing storm sickness despite it being disabled
- Fixed DynamoDB issue that was occurring during Live Edit
- Fixed Verse struct memory being counted multiple times
- Fixed issue where Player Reference Device could fail to load player model
- Fixed issue where UEFN scalability setting would reset on project open
- Fixed increased size of materials in projects
Updates and fixes that are creative and UEFN
Corrections
- The Report screen no longer stays open after a player is eliminated
- Fixed an issue where the Playset setting in UEFN’s World Settings was causing validation issues when using Icons
Fixes for devices
- Fixed an issue with the Objective device’s collision when set to everything and when there were visibility-based collision changes
- Fixed an issue where the Save Point device’s Save Full Ammo Magazines option only worked when the device’s Auto Save option was set to Enabled. It now works regardless of the value set in the Auto Save option
- Fixed an issue where the Player Reference device was occasionally not loading the player model
Updates and fixes for UEFN
Fresh
- UEFN now validates that imported textures meet streaming and size requirements to ensure that all islands work well on all platforms
- All Classes is now exposed in the Placement Tool
- Added a small plain white cubemap to the base content to allow users to create solid color ambient lighting. You can find the asset at /Epic/Textures/Blanks/T_Default_Cubemap_White
Revisions
- UEFN now prompts you to save changes if servers are taken offline or network connection is lost after startup
- Fixed an issue that prevented polygroup colors from displaying in the Simplify and Remesh tools
- Fixed a crash when resizing the brush using the B hotkey in the Edit Materials tool
Updates and corrections to the verse
Fixes:
- Added warning C6393: A lookup table of size 365 is not sufficient to handle leap years. This is a warning that goes off if any static array is 365 members long. The intent of the warning is to stop common misuse of static arrays to look up days of the year. In practice someone hitting this could just disable the warning locally to approve the array and remove the warning. In our case though the code generation step can easily generate arrays 365 members long and there is no (good) way to fix it. So turning it off globally makes the most sense.
- Fixed issue with Verse class and struct memory statistics. The size of the whole chunk was being repeated for each Verse class or struct in the chunk.
- Fixed issue where, if the default class value for a var is changed in Verse, then the level would fail to cook.
Check out our list of the top mobile multiplayer games for Fortnite if you're seeking for more games like it. We also include fantastic lists of the greatest iOS and Android apps (best iOS games)! Additionally, you may use this free FPS monitor to count frame rates.
- Combat Assault Rifle (Modularized Unvault): The previously available Combat Assault Rifle has been renamed to Legacy Combat Assault Rifle, and the new Combat Assault Rifle is moddable at Weapon Mod Benches
- Heavy Impact Sniper Rifle
In Germany, Fortnite Islands, rated USK-16, is now accessible.
German gamers may now access islands rated USK 16 thanks to creators.Updates on documentation and learning
Take a look at these updated instructional materials and documentation:- Transitioning Player Point of View with Cameras: Showcased in the Talisman templates, check out how to change the player’s point of view with the Orbit camera
- Lighting Scalability Manager: Show and hide lights and post process volumes based on specific scalability settings
- Added Interchange Asset import information to Importing Assets
- Added new Resizing Texture information to Resizing Textures
- Updated the Patchwork Instrument Player with new choices on the Instrument Carousel
- Updated the Patchwork Drum Player with new choices on the Kit Selection Carousel
- Fixed minor documentation issues
Creator Portal's new analytics tab
From the navigation panel on every published project in the Creator Portal, you can now access an updated version of the Analytics Tab. A new Impressions measure that shows the number of times an island tile has been seen in Discover, Browse, and Player's individual libraries is available to Team Owners, Administrators, and Publishers. This page will shortly have more fresh metrics added!Fixes for community bugs
The list of fixes that follow comes from problems that you reported to us on the forums. We appreciate your patience as well as your reporting of these problems.- Fixed issues with players experiencing storm sickness despite it being disabled
- Fixed DynamoDB issue that was occurring during Live Edit
- Fixed Verse struct memory being counted multiple times
- Fixed issue where Player Reference Device could fail to load player model
- Fixed issue where UEFN scalability setting would reset on project open
- Fixed increased size of materials in projects
Updates and fixes that are creative and UEFN
Corrections
- The Report screen no longer stays open after a player is eliminated
- Fixed an issue where the Playset setting in UEFN’s World Settings was causing validation issues when using Icons
Fixes for devices
- Fixed an issue with the Objective device’s collision when set to everything and when there were visibility-based collision changes
- Fixed an issue where the Save Point device’s Save Full Ammo Magazines option only worked when the device’s Auto Save option was set to Enabled. It now works regardless of the value set in the Auto Save option
- Fixed an issue where the Player Reference device was occasionally not loading the player model
Updates and fixes for UEFN
Fresh
- UEFN now validates that imported textures meet streaming and size requirements to ensure that all islands work well on all platforms
- All Classes is now exposed in the Placement Tool
- Added a small plain white cubemap to the base content to allow users to create solid color ambient lighting. You can find the asset at /Epic/Textures/Blanks/T_Default_Cubemap_White
Revisions
- UEFN now prompts you to save changes if servers are taken offline or network connection is lost after startup
- Fixed an issue that prevented polygroup colors from displaying in the Simplify and Remesh tools
- Fixed a crash when resizing the brush using the B hotkey in the Edit Materials tool
Updates and corrections to the verse
Fixes:
- Added warning C6393: A lookup table of size 365 is not sufficient to handle leap years. This is a warning that goes off if any static array is 365 members long. The intent of the warning is to stop common misuse of static arrays to look up days of the year. In practice someone hitting this could just disable the warning locally to approve the array and remove the warning. In our case though the code generation step can easily generate arrays 365 members long and there is no (good) way to fix it. So turning it off globally makes the most sense.
- Fixed issue with Verse class and struct memory statistics. The size of the whole chunk was being repeated for each Verse class or struct in the chunk.
- Fixed issue where, if the default class value for a var is changed in Verse, then the level would fail to cook.