Rebel Inc. cheats, tips, and tricks guide
One of the best things about Rebel, Inc is that, although having little player involvement, its mechanisms conceal a very deep level of complexity. Even the most experienced player may find later maps and higher difficulty levels to be a tremendous struggle. For this reason, we made the decision to compile a Rebel Inc. tips guide.
Although it seems to be a lot like a military strategy game at first glance, the real action is happening behind the scenes. It is easy to get sidetracked while pursuing rebels through areas in an attempt to trap them, but your true objective should be garnering support from the local populace. Rebels find it very difficult to establish themselves in areas with strong support, particularly those that are already under lockdown. Take some time to stop the game, assess your stability and corruption levels, and make sure you are consistently introducing fresh advancements.
But later in this book, we'll concentrate on Rebel Inc. advice and other related topics. After reading it through, putting an end to a revolt will seem as simple as swatting at a fly.
All the Rebel Inc. advice you need is provided here:
How do you play the game Rebel Inc.?
Though you can read about it in our Rebel Increview, it's far harder to comprehend what is going on behind the scenes and how your actions effect the map than it was with Plague Inc. The fact that it is much too simple to concentrate on tactical encounters with the insurgents is a major contributor to the problem. The answer to this is to always remember to take occasional breaks from the game, even when you believe you have the rebels under control.You never know when a new organisation may emerge in a neglected location. You may learn a great deal about the region by choosing a zone. The sorts of roads there and whether it is urban or rural are important details to monitor. If you are having trouble with a map, look at the zone types where you tend to lose the most support and adjust your development accordingly.
Tank Commanders, Rebel Inc.
A general known as the tank commander adopts a different strategy by deploying armour as soon as feasible. Many players would be disappointed by this feature, however, since it essentially serves as a thesis showing that tank combat is not fit for COIN (or, to put it in gaming words, a fresh method to test oneself). This is due to the fact that tanks cannot help other forces or penetrate the challenging terrain that insurgents like to hide in, despite their ability to manoeuvre and win battles rapidly.Utilising tanks' mobility to swiftly drive rebel troops out of your populous regions is the greatest use of them. However, once the rebels are in the hills, you will need to commit a significant amount of money to purchasing Coalition soldiers to keep them on the run. Get garrisons as soon as possible to make up for their incapacity to assist your other forces.Advisory for Rebel Inc.: Who are the best?
Advisors provide a little advantage or sometimes an extra obstacle to your gameplay, much like the genes in Plague, Inc. These are readily earned by playing, but they are also available for purchase via an IAP. There are 36 in all, and you get one for every round you win. Though they are divided into many categories, which are the best?- Orange: The Journalist is a great option for maxing out your intelligence. This will get your troops into effective positions much faster, which has a big impact on your ability to control zones.
- Purple: Get the Celebrity. Besides the other three options being basically comedy choices that randomise some part of the game, the Celebrity is your one chance to boost your support level right out of the gate, which affects everything else you are trying to do.
- Green: The Drill Sergeant will get your National armies out of the gate much faster, which is vital in the long game. You’ll need at least a couple of Coalition forces anyway, so the Instructor can’t give you as big of a boost.
- Pink: You’ll be stabilizing a lot of zones over the course of the game, making the Religious Leader the best choice here.
- Yellow: The Tax Collector is overall the strongest since she will continue to boost your income over time. If you’re having trouble with losing reputation to errant rebel groups, though, go with the Realist.
- Blue: Garrisons are the best way to control the map, even without the Engineer, and he just makes them all the more effective. Get Garrisons right away and you’ll have three or four in place by the time the insurgency really gets going.
Base locations: rebel inc.: where to construct your base
The position of the base is important. A large amount of infrastructure and interconnected cities are necessary. Your advancements will deploy more quickly as a result of their spreading from your primary base. Locating your base at a corner limits the direction in which growth may go, which hinders your ability to gain support from the populace as a whole.Being very near to a corner, however, may be quite helpful for suppressing insurgents. It will be easy to remove them if they show up there. Gaining rapid dominance over one side of the map also lessens the possibility that rebels will catch you off guard and compel you to divide your armed forces. Lastly, setting up camp in a large city is a wonderful idea since your reputation will suffer greatly if the rebels take over a densely populated region.Services offered by Rebel Inc.: Which ones should you prioritize?
First, you should focus on offering healthcare and education, two essential services that are well-received by the hostile populace and have quick roll-out times. However, hold off on getting Core Health or any immunisations until later. By acting quickly to address concerns raised by others in the future, you will gain a great deal of support. Early in the game, a few government initiatives also have a greater impact:- PR: Multiplies your support gains.
- Effective Procurement: Keeps each of your following improvements from generating too much corruption.
- District Representatives: Speeds up intel collection.
insurgents, rebels, and how to handle them
Since you begin to lose credibility as the rebels seize control of areas, your objective while using military force should be to keep them on the run. Early in the game, try not to overinvest in your forces in an attempt to trap them, since fresh groups may quickly form in far-off provinces. It is preferable to strengthen local support and prevent the emergence of rebel organisations. Attempting to keep insurgents away from densely inhabited places is important since losing such areas would severely undermine your support.It is preferable for one organised unit to drive away insurgents before they have a chance to establish a foothold than for two units to become disorganised and allow the insurgents to seize more ground. Additionally, coalition units should avoid being fixed since this would erode support for them. Additionally, avoid retreating since it will seriously damage your reputation.Since your soldiers will be operating in more remote areas, early military innovations (translators and the ominously called "Human Terrain System") should help collect intelligence and win over the locals. After you begin enlisting your first National troops, garrisons are by far the most efficient military development. Once acquired, they will often reappear, generally in a helpful province, providing you with a rapid and reasonably priced stationary support army.It's equally important not to undervalue drones. A military force must acquire knowledge about the area before it can fight the enemy, which greatly slows them down and allows rebels to expand faster than you can stop them. Drones are essential on Brutal difficulty and can aid in locating rebel strongholds.rebel inc.: how to bargain inside the company
You know you've reached the finish of the game when you get the chance to talk to the rebels. Remember that any land they retain would severely damage your image; thus, if you have a superior military position, it is usually preferable to suffer a little reputational cost during talks in order to concentrate on driving them back. You can win the game by stabilising every area without proclaiming peace, thus it's best to avoid entering talks while you have a strong military position since doing so would probably lead to the spawning of additional rebels.rebel inc. difficulty: strategies for really tough challenges
Brutal mode increases the insurgents' strength and appearance rate, which makes the game harder. Probably your initial impulse will be to attempt to corner the rebels by quickly deploying Coalition forces. This tactic is incredibly effective when used on Standard difficulty and may swiftly conquer maps; however, it will take longer to play on Brutal. The sheer number of rebels makes it impossible to overcome them just with military might, and having Coalition forces stationed far away would hinder your ability to garner support. Instead, get National Army up and running as soon as possible so they'll be prepared for anything.Consequently, you will have to concentrate your development efforts on enhancements that will benefit your warriors as well or first outmanoeuvre the rebels. Here are some pointers:- Local Representatives and the Census will improve intelligence-gathering.
- Dirt Roads will let soldiers move more quickly into rural areas.
- Requesting help from an NGO, taken as cash delivered over time, serves as an investment that can pay off later when money is tight.
- Security improvements will make it more difficult for rebels to take hold of a province.
- On Brutal, directly building support becomes less important than keeping the support you have from being lost due to rebel activity.
rebel inc. AZURE DAM: HINTS and CORRECTIONS
Rebel Inc. has included a fantastic new map with an intriguing twist in a recent update. You have to keep the rebels at bay while defending the convoys moving to fix the main dam. Here are some suggestions to lighten your load:- After setting up your base in the south near the dam, the first task will be to secure the convoy route with coalition forces.
- Next, you’ll want to perform recon on the road to the north, greatly increasing your troops’ effectiveness.
- They will soon need to contain the insurgents in those mountainous areas and keep them away from the convoys. You will need a full complement of three units of coalition troops spaced along that road to keep the insurgents off your back.
- You can start training a national force after you recruit your second coalition force.
- After you’ve built up some basic services to win over the population, improving the highways is crucial to keeping those convoys moving. The dam can absorb some damage for five minutes or so while you get your convoy defense set up and get the foundational improvements purchased.
- After that, you can buy the dam improvements and start on your second unit of national troops.
- Keep the insurgents penned in up north while you capture the south.
- Get three national units before the coalition forces have to leave, and you can keep up the defense of the northern convoy route. From there on, it’s smooth sailing!
BLACK CAVES: Rebel Inc. hints and techniques
The second expansion map pits you against rebels who have established a sophisticated network of caverns and tunnels across the mountains, increasing the challenge and realism. Here, moderation is the key to success. Your mobility will need to be increased as well, as the rebels' has. Here are some pointers:- Start by upgrading highways and main roads. Follow the standard strategy, but keep your troops out of the mountains for now. Just focus on containment.
- Get air strikes if you have bad luck with the enemy spawns and you can’t contain them with two coalition troops. Don’t get drones yet, because if they find the enemy camp and destroy it, it may respawn somewhere less advantageous.
- You can also pick up security initiatives early on if the insurgents spawn in an area that’s tough to contain, like the west. Let your police forces handle any unexpected uprisings.
- Don’t try to invade the mountains until you are 100% ready. Get a full complement of national troops before your coalition troops leave (don’t be afraid to extend the coalition tours of duty as long as you have the reputation to spend).
- If you can keep the rebels in the mountains and continue to develop the valleys you will slowly but surely win over the population.
- Then and only then, with an army of local soldiers, you can start rooting out those caves. Only start the peace process once you are sure to win.