The past four years have seen $3 billion in revenue for Clash Royale.

Over the course of its existence, Supercell's well-known card-battler Clash Royale has reportedly made $3 billion, according to Sensor Tower. Clash Royale, which debuted in 2016, is still very well-liked and is among the top grossing smartphone games. However, Clash Royale is still behind Supercell's well-known tower defence game, Clash of Clans, which has amassed an astounding $7 billion in revenue since its release eight years ago.

The other games from Supercell are also far from bad. According to Sensor Tower, Brawl Stars made $422 million in its first year of business. Given its recent entry into the Chinese video game industry, that amount is probably going to rise. Hay Day and Boom Beach complete Supercell's quite profitable repertoire.

For those who are unaware, Clash Royale is a card-based real-time strategy game. You battle other players from all around the globe in the game to defend your clan's honour and win cool prizes. As you gather troops, spells, and defences to employ in each of your bouts, there is also a deck-building aspect to the game.

Check out the video below to get an idea of what Clash Royale is all about:

When it comes to the $3 billion that each shop earned, the App shop took home the most share ($1.6 billion), followed by Google Play ($1.4 billion). Well, that's a lot of change any way!

You can get Clash Royale on Google Play and the App Store to play it for yourself. If you're interested in learning more about Clash of Clans, we have some great tutorials that may assist you in getting started. These include instructions on how to play Clash of Clans on a PC and how to download Clash of Clans.

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