How to obtain and improve the Godly Powers and talents of Immortals Fenyx Rising
The most recent role-playing game to emerge from Ubisoft's apparently untired gaming studios, Immortals Fenyx Rising, will be available for PC and consoles on December 3. Furthermore, we refer to all platforms—including the lowly Nintendo Switch—when we talk about consoles. Fortunately, we have a few recommendations for when you're beginning your epic trip since we've played a lot already (as you can probably tell from our Immortals Fenyx Rising Switch review).
First things first: experience is not earned and there is no official "leveling" mechanism. But you do get a lot of goods by killing foes, doing missions, and other activities. You may use these items to improve your skills and stats. We'll go over the goods you need to enhance Fenyx's abilities and Godly Powers in this guide, along with their specific functions and how much they cost to acquire.
Therefore, until your own health bar reaches the same level or until you've mastered a number of talents, maybe avoid encountering Cyclops who are wandering about with health bars half the length of your screen. You should refer to our Immortals Fenyx Rising crafting guide for creating potions, and our Immortals Fenyx Rising guide for upgrading your weaponry, health, and stamina.
All the information you need on Immortals' Fenyx Rising abilities and divine powers:
How to Get Every Skill and Supernatural Ability
There are three parts on your menu. An inventory, a skills tree, and a map come first. The tree itself isn't that hard to grasp, but because the Coins of Charon are hard to get, you'll need to figure out precisely which talents you want to employ before you can unlock them. Make sensible use of them.
Where can I find Charon Coins?Solving world problems may earn you Coins of Charon. We'll update this page with additional details about the exact puzzles you need to solve and the financial rewards they provide.
You must next go to the River Styx Cistern, since this is the only location where Charon, the shepherd of the dead, would want his money to be placed. We advise utilizing the one that is located at the Hall of the Gods, which is, in a sense, your base since you can get there quickly. Give in your gory money to get Godly Powers or Skills.
Every ability and improvement
Upon entering the game, or as you advance, you may acquire all of the fundamental talents. But, by selecting improvements for your Skills, you may further expand the range of your abilities.
- Sword Combo – 3-hit combo that deals 42 damage and refills 40% of a stamina chunk per hit. 3-hit finisher deals 53 damage and refills 40% of a stamina chunk per hit.
- Stealth Attack – Sweep attack that deals 400 damage and refills 200% of a stamina chunk per hit (5 Coins)
- Power Strike Finisher – Second 3-hit finisher to the Sword Combo that interrupts large creatures. Deals 48 damage and refills 40% of a stamina chunk per hit (5 Coins)
- Sword Air Combo – 2-hit Air Combo that deals 32 damage and refills 40% of a stamina chunk per hit. Circular 2-hit finisher deals 48 damage and refills 40% of a stamina chunk per hit.
- Sword Launcher – Ascending strike that launched smaller enemies into the air. Deals 96 damage and refills 40% of a stamina chunk on hit (5 Coins)
- Axe Combo – 2-hit combo that deals 28 damage and 52 stun per hit. Circular 2-hit finisher deals 35 damage and 64 stun per hit.
- Axe Smash – Strong attack that knocks back enemies. Deals 85 damage and 136 stun (5 Coins)
- Power Spin Finisher – Second 2-hit finisher to the Axe Combo. Deals 57 damage and 104 stun per hit (5 Coins)
- Axe Air Combo – 2-hit Air Combo that deals 28 damage and 52 stun per hit. Finisher deals 85 damage and 156 stun.
- Axe Cleave – Cleave attack that hit the ground and creates a shockwave which knocks back enemies. Deals 100 damage and 159 stun (5 Coins)
- Bow Shots – Press and release for a Quick Shot that deals 26 damage. Hold and release for a Charged Shot that deals 35 damage.
- Marksman – Headshot deals 100% extra damage (5 Coins)
- Reflex Shot – Time is slowed down when the Bow is drawn while falling in mid-air (5 Coins)
- Parry – Deflects incoming blows. A perfectly timed parry refills 200% of a stamina chunk, inflicts 208 stun and reflects projectiles. Can be used while mid-air.
- Sword Counter Attack – Quick counter attack that interrupts large creatures. Deals 160 damage and refills 60% of a stamina chunk on hit. Can be used while mid-air (5 Coins)
- Axe Counter Attack – Strong counter attack that interrupts large creatures. Deals 143 damage and 227 stun. Can be used while mid-air (5 Coins)
- Jump – Jump to reach distant surfaces and enemies. Hold to jump higher and further.
- Air Dodge – Dodge while in mid-air to avoid incoming attacks. Spends the power of the Wings of Daidalos on use. This power can only be spent once while mid-air (5 Coins)
- Double Jump – Consumes 1 stamina chunk to jump a second time. Spends the power of the Wings of Daidalos on use. This power can only be used once while in mid-air.
- Sprint – Run forward with increased speed. Consumes a small amount of stamina over time.
- Sword Sprint Attack – 2-hit spin attack that deals 48 damage and refills 20% of a stamina chunk per hit (5 Coins)
- Axe Sprint Attack – Sweep attack that deals 143 damage and 195 stun (5 Coins)
- Dodge – Evade incoming attacks. Up to 3 dodges can be performed in a row. A perfectly timed dodge slows down time and refills 200% of a stamina chunk.
- Sword Dodge Attack – Quick attack that deals 56 damage and refills 30% of a stamina chunk on hit. Can be used while mid-air (5 Coins)
- Axe Dodge Attack – Strong attack that deals 63 damage and 87 stun. Can be used while mid-0air to grant a vertical boost on hit (5 Coins)
- Enhanced Dodge – Allows up to 5 dodges to be performed in a row (5 Coins)
- Climb – Get close to vertical surfaces or jump to start climbing. Consumes a small amount of stamina over time.
- Climb Leap – Leap in any direction to go faster. Consumes less stamina than climbing (5 Coins)
- Glide – Use the Wings of Daidalos to glide. Hold to dive downward. Consumes a small amount of stamina over time.
- Glide Boost – Glide forward even faster while consuming less stamina over time (2 Coins)
- Swim – Move around in water. Press A to dive and B to swim upwards. Consumes a small amount of stamina over time.
- Swim Dash – Dash forward to swim faster. Consumes less stamina than swimming (2 Coins)
- Gathering – Gather different kinds of ingredients to craft them into potions at Cauldrons of Circe.
- Telekinesis Gathering – Automatically collect all ingredients in a small range when gathering. Horse also automatically collects nearby ingredients (2 Coins)
Every skill is listed, along with information on how to improve it. All you have to do now is choose how to use those valuable Coins of Charon. Which will you be, your swift-winged enemy or a hefty, lumbering attacker? You are the only one who can decide.
All divine abilities and enhancements
As you go through the narrative, you'll be able to enhance your Godly Powers, which you may purchase with Coins of Charon, in addition to your Skills. You'll have to make this difficult choice on your own, however. These are all of the available options:
- Athena’s Dash – Dash forward and strike all enemies in your path in a flurry of 5 hits. Deals up to 135 damage and 200 stun (6 Coins)
- Last Hit – Adds a strong final blow to Athena’s Dash. Deals up to 186 damage and 372 stun (8 Coins)
- Laser Immunity (requires Last Hit) – Grants immunity to damage from lasers during Athena’s Dash (10 Coins)
- Charged Athena’s Dash – Releases a Charged Athena’s Dash that deals 374 damage and 561 stun. Creates a shockwave that inflicts 51 damage and 153 stun (8 Coins)
- Improved Charged Athena’s Dash (requires Charged Athena’s Dash) – Increases Charged Athena’s Dash damage to 476 and stun to 714. Increases shockwave’s damage to 85, stun to 255, and area of effect by 50% (10 Coins)
- Herakles’ Strength – Pulls objects that can be thrown by pressing and releasing X. Hold ZR to charge for more damage and stun. Consumes stamina over time while in use (Unlocked through the story)
- Quick Throw – Consumes 1 stamina chunk to throw carries objects automatically at a targeted enemy (8 Coins)
- Heavy Lifting (requires Quick Throw) – Pull and carry heavier objects. Increases thrown object damage by 50% (10 Coins)
- Herakles’ Leap – Consumes 1 stamina chunk to leap towards enemies (8 Coins)
- Herakles’ Pull (requires Herakles’ Leap) – Consumes 1 stamina chunk to pull small enemies towards Fenyx (10 Coins)
- Ares’s Wrath – Upward thrust that launches smaller enemies into the air. Deals 102 damage and 408 stun (6 Coins)
- Multi-Hits – Increases the number of hits dealt by Ares’ Wrath to 4. Deals up to 119 damage and 238 stun (8 Coins)
- Charged Ares’s Wrath – Releases a Charged Ares’s Wrath that deals 238 damage, 952 stun, and has a 100% increased area of effect (8 Coins)
- Improved Charged Ares’s Wrath (requires Charged Ares’s Wrath) – Increases Charged Ares’s Wrath damage to 306, stun to 1224, and area of effect to 50% (10 Coins)
- Phosphor’s Attack – Phosphor dives towards an enemy and hits 3 times. Inflicts 51 damage and 38 stun per hit (Unlocked through story missions)
- Phosphor’s Shockwave – Phosphor’s Attack creates a shockwave around the target for each hit. Inflicts 102 damage and 76 stun (8 Coins)
- Phosphor’s Cloak – Use Phosphor’s power to become invisible to enemies until you attack, jump, take damage, or stand. Hold A to cancel while remaining crouched (8 Coins)
- Phosphor’s Clone (requires Phosphor’s Cloak) – Consumes 4 stamina chunks to create a decoy of Fenyx that can be thrown or activate pressure plates (10 Coins)
- Apollo’s Arrows – Fire an arrow and control its trajectory. Use the right joystick to steer. Consumes a small amount of stamina over time (Unlocked through story missions)
- Precision Control – Control the speed of Apollo’s Arrows (8 Coins)
- Explosive Headshots (requires Precision Control) – Apollo’s Arrows explode on headshot. Deals 255 damage to surrounding enemies (10 Coins)
- Hephaistos’s Hammer – Strikes the ground with a giant hammer that knocks back enemies and objects. Deals 238 damage and 83 stun (6 Coins)
- Forward Shockwave – Hephaistos’s Hammer creates a forward shockwave that inflicts 119 damage and 119 stun (8 Coins)
- Charged Hephaistos’s Hammer – Releases a Charged Hephaistos’s Hammer that knocks back enemies and objects upward. Deals 476 damage and 166 stun (8 Coins)
- Improved Charged Hephaistos’s Hammer (requires Charged Hephaistos’s Hammer) – Increases the damage of Charged Hephaistos’s Hammer to 595, stun to 208, and knockback distance by 200% (10 Coins)
That covers all of your options; the only thing left to do is choose your poison. Although carrying all these Coins of Charon will need substantial funds, the Underworld ferryman will appreciate your business.
Check out our guide to the best Switch RPGs if you like Immortals Fenyx Rising, or the best mobile RPGs if you're looking for games that fit in a smaller pocket.