Poppy Playtime walkthrough for Chapter 2
Given the popularity of A Tight Squeeze, Poppy Playtime Chapter 2 was sure to be a huge smash. Our spines tingled and our hair stood on end as Mommy Long Legs introduced herself, replacing the similarly thin and menacing arms of Huggy Wuggy. It's a true struggle to go farther into the factory, with even more riddles to solve and scary things to encounter than in the past. But with our Poppy Playtime Chapter 2 walkthrough, you may be certain that you'll make it through and see the Deep Sleep happenings.
To prevent any misunderstanding about the tale, remember to finish Poppy Playtime Chapter 1 before beginning Fly in a Web. For extra scary fun, check out our guides for Poppy Playtime Boxy Boo, Poppy Playtime Smiling Critters, Poppy Playtime CatNap, Poppy Playtime Chapter 4, and Poppy Playtime characters.
What is Chapter 2 of Poppy Playtime?
Developed and released by MOB Games, Poppy Playtime is a puzzle-based survival horror game . In this game, you assume the role of a former worker for Playtime Co., a once-popular toy company, returning to the abandoned toy Poppy Playtime factory ten years after the other employees vanished. As you navigate the hallways in first-person, you must use the GrabPack device to solve a variety of puzzles while avoiding the eerie, possessed toys that want to play.Fly in a Web, Chapter 2, takes you on the next part of your terrifying journey. You have freed Poppy from her glass cage, for better or worse, and it seems that she wants to support you. It's time to explore the factory more in pursuit of answers, but go with caution since Mommy Long Legs from Poppy Playtime is always around.
How can I play Chapter 2 of Poppy Playtime?
You may buy Poppy Playtime for your PC and mobile device. Chapter 1 is available for free on Steam, while Chapter 2 is a paid DLC. You must first run the game and choose "Chapter 2" after paying and downloading Chapter 2.Poppy Playtime Chapters 1 and 2 are two different games available on mobile devices. The second chapter is available for purchase and download on the App Store or Google Play. Refer to our Poppy Playtime download instructions if you have any issues. You can see it's worth it after reading our Poppy Playtime Chapter 2 review.Poppy Playtime: Fly in a Web, Chapter 2 walkthrough
Poppy Playtime Chapter 2, Fly in a Web, leads you farther inside the factory to find answers, as was previously described. This chapter's major goal is to locate three clues that will enable you to restart the Game Station train's motion.This chapter has nine statues and six VHS cassettes scattered over the map, so there are even more valuables to find. Once again, don't worry if you pass away after obtaining a collectible—it still counts. Depending on your skill level and amount of exploration, you can finish chapter two in one to five hours, but you can do it much faster if you use our tutorial.The second chapter picks up where the first one left off, in Poppy's chamber after you freed her from her case. Retrace your steps and continue down the hallway until you reach a chamber with many doll homes. A tipped-over wardrobe stands in front of a white door to the right. To access the next area of the factory, go through the white door.Proceed until you reach a crossroads where the route divides into three halves. Elliot Ludwig's Office is indicated by a red door at the end of the central walkway, but access requires a key. Turn right and go down the corridor until you come to a floor opening. See a red pipe in the ceiling? Reach up, grasp it, and swing to the opposite side of the opening.Proceed forward and go inside the room located at the end of the corridor. A door is blocked by a number of barrels to your right. Grab the barrels with your hands to clear the path, then open the door to the storage cupboard. After grabbing the wall-mounted key, return to Elliot Ludwig's office.A black VHS tape and a Daisy figurine are located on the desk of Elliot Ludwig's office. Take hold of both, then use the black VCR player to play the tape.There's a vent cover behind the desk with those recognizable handprints on it. Take remove the cover and jump into the vent.Continue into the vent until you reach Poppy in a mechanical room. After a little conversation with you, she moves away and displays a plug. Time for another electrical riddle!Put one hand on the plug and then encircle the two conducting posts with your arm. To finish the circuit, shoot your other hand to the other plug.Return to the vent you entered and pull yourself back in using the grappling point above. Return via the vents and exit Ludwig's office, then make a right to investigate the other route from the crossroads. Using the two hand buttons, open the door, then swing on the grappling point to across the abyss and enter through the last door.After seeing the cutscene, jump down the hole.You've found yourself in a new area of the plant, and as you would guess, to go further, you'll need to work out another circuit problem to bring the electricity back. Proceed to your left via the "power" door, and then take a position on the left catwalk. Connect the blue pipe to the fuse located at the end of the right catwalk by throwing your palm behind it.To ensure that you are not yet linked to the left conductive pole, turn around and go back around its inside. Proceed to the right on the catwalk and turn around at the right conductive pole to activate a rising gate.Return and circle around the left conducting pole, raising a second gate in the process. Turn around and go along the inside of the right catwalk. To complete the circuit, reach across the gap with your other hand and strike the left fuse.To reach the gaming station, leave the room and go down the corridor. Oh no! You shoot your red hand at the switch above the entrance! Your red hand is being taken by Mama Long Legs, who has arrived. How annoying that is.Proceed forward and pull the lever to enter the gaming station after the cutscene.As shown in the above photo, on the playground to the left, you may discover the collectible train statue within the yellow tube above the red play net. Once you've got it, stand up on the train platform.Three levers are located here. To activate the musical memory door, pull the lever on the far left and wait for it to open. Once you pass through the door, go around the trail until you come to a hole in the ground. Enter the hole and go down the tunnel of dirt until you reach a chamber that has four buttons. Greetings from the molding room!So, you recall how you misplaced your red hand? You remember it, of course; it's not something you forget very often. Fortunately, if you do the following actions, this chamber may replace your hand with a brand-new green one.To switch on the lights, first pull the lever with the red flashing light located to the right of the button control panel.Press the button with the water drop symbol on the far right. With narrowed pupils, you must now place the pipe in front of you, to the left of the blue machine. To do this, take hold of the bent pipe segment and push it back into position.Go back to the console and press the red button that is next to the water drop one on the left. The yellow machine with the strange hands starts up as a result. Keep an eye on the machine until the red light blinking over the red button with the handprint icon appears. Press the fingerprint icon, and see the blue device on your left quiver.Proceed to the left and pass behind the machinery and conveyor belts to a recently opened door. Proceed through the door, up the stairs, and get the green paint container off the top conveyor belt. Place it into the machine on your right, where the red light is blinking.Now go back downstairs and check the buttons again. Once again, press the handprint button to see the machine's actions. After pressing the last red button, take your new hand off the conveyor belt to your left.You now have a gorgeous new hand! A green VHS tape is located on the console next to the buttons while you're here. After you have your new hand, pick it up and place it in the green VCR player to the left of the conveyor belt.On top of the yellow hand machine is a collectible hand statue. Reaching halfway up the steps and grabbing it from behind is the simplest method to get this.You may pick up and temporarily store electrical charges with your green hand. Grab the green fuse next to the conveyor belt with your green hand, then use it to unlock the door behind you and enter the musical memory chamber.You must win the minigame "Musical Memory" in order to advance. It depends on you learning and repeating patterns that are shown to you as letters, colors, and shapes. Think quickly because Poppy Playtime's Bunzo Bunny fall from the ceiling and kills you if you fail too many times.Sometimes you have to look about to locate the buttons you need to press since they appear all around you. During the fifth round, a number of buttons emerge and the instructions begin to come much too rapidly for you to grasp. Keep an eye out for the emergency stop button that moves and has a triangle-shaped exclamation mark. Press it to finish the game and get the Train Clue 1: Playtime Co Train Access Instructions hint from Mommy Long Legs. This clue will display the character sequence you must type into the train console.The path you used to enter now resurfaces. The boardwalk crumbles as you attempt to cross it, causing you to tumble. You now have to make your way back to the gaming station by going via the vent on your right that has the red light above it. You go into a toy and puzzle-filled stock area.Locate a scale with a massive Poppy Playtime Bron the Dino toy on it by going to the far side of the stock room. Because Bron weighs too much, the scale won't go up to the next location unless you remove him. There's a crane control panel if you turn right. To power up the crane, pull the lever. Then, get closer to the crane head, grip the bars, and drag the machine down the track to its desired location.As shown above, you may use the crane to reach the collectible Bunzo statue in aisle C5, which is perched on a pile of boxes. After pulling the crane over it, connect the green fuse box next to the toy on the scale with your green hand to transmit the power to the crane. The collectible will descend in front of you, ready for you to catch, when you draw the crane forward.A crane is not needed to retrieve the cyan VHS tape that is located on the ladder in aisle C1. Just grab it and insert it into the VCR player that is close to the control panel for the crane.When the crane is finally above the Bron toy on the scale, use your green hand to apply more energy to the fuse on the crane's head by pulling it over. Move it aside when it has dropped and grasped Bron. Step on the scale now, and press the red button to lift yourself to the upper ledge.Proceed down the recently opened route until you come to a power puzzle. Once you've shot your hand at the outlet and navigated around the first pole, stand on the raised platform and step off at the top.Let go of the outlet and then bend down to re-grasp it. To complete the circuit, wrap around the pole on the ledge with you, descend, and wrap around the first pole once again.Position yourself on the ledge's edge, press the red button to ascend again, then go down the route and up the stairs. To return to the gaming station, move the chair to the side at the top of the steps and enter through the door.The second lever in front of the train is glowing red now that we are back in the gaming station. When you pull it, the Wack-A-Wuggy chamber opens. You're immediately ensnared in another minigame that your mother doesn't think you'll make it through.Fortunately, Wack-A-Wuggy is a rather simple and intuitive minigame. Hit the Huggy Wuggys before they reach you as they emerge out the holes (if you're having trouble, think about lowering the brightness settings since it may become fairly dark). You may get the Train Code 2: Color Sequence hint by finishing this. There's only one game left!Proceed to the chamber with the damaged stairs by going via the opening vent. Ascend the steps, raise your gaze, and grasp the pole far over your head to grapple upward.There is a statue of Kissy Missy halfway down the crumbling steps. To return to the top, grasp that and then grab onto the pole once again. You may have to swing in order to board the platform!Proceed down the trail until you get to some tracks. Follow the rails until you come to a gate on the left. Wait for Poppy Playtime's Kissy Missy to come at this gate so that she may unlock it for you. Proceed beyond the fence and keep going until you get to the cart problem.The problem of the cart is rather easy. To advance, all you have to do is charge various sockets with your green hand.There are many levers along the rails that unlock gates as you go through. Navigate through, making careful to play the blue VHS tape you discover along the route so you can witness the cameo by JackSepticEye.Push the cart to create a hole in the boards after you've reached the end of the tracks. Proceed down the tracks, veer right at the bottom, enter through the door, and descend into the opening. Continue traveling until you return to the gaming station.Return to the platform in front of the train and lift the last lever to cause the door marked "statues" to open and reveal a handle. Proceed to the statue area by descending the steps after using both hands to pull the door's handle to the right.Time for another power riddle now. Proceed to the chamber at the end of the hallway and raise yourself up onto the left ledge. After inserting your blue hand into the socket, lower yourself. By navigating around the poles and using your green hand to gather the charge from the green fuse, you may use it to fire the wall switch and toggle the grappling point. To complete the circuit, grapple up and attach your free hand to the opposite socket.Return to the corridor and pass through the recently opened door.Greetings from the statues gaming room! while the lights are out, you have to navigate the room; while they are on, you have to remain still. You get munched if you move when the lights are on. Walking around the edge of the first foam pit is recommended since hopping over it will slow you down excessively.The slide portion of the chamber is located around halfway in. Navigate the 'hard' slide in order to locate the collectible PJ-Pugapillar.Once you've completed the course, turn around and hook up with the grappling point above the window on the right. Once you break through the glass to reach the control room, you'll be safe from PJ Pug-a-Pillar from Poppy Playtime at last.There's a hole in the floor here. To reach the opposite side, descend, move ahead, and swing over the opening. Continue along the corridor and, at the end, grapple up to the upper level. Proceed and pull yourself up once again.Proceed and pass through the vent on your left. Once again, grapple, then go forward and up the steps to reach the water treatment facility.To create a route that leads to the C2 room on the left, approach the console with two buttons pressed, then press the "rotate bottom 90 degrees" button three times. To get the green tape on the ledge near the gaming station doors, descend and face ahead on the red platform. If you would want to view it, the VCR player is located next to the console with the buttons. Proceed to the C2 room now.To go on, you must climb to the top of the chamber in order to create a Bunzo Bunny toy. Fortunately, an elevator is available.You must pull the levers and press the buttons in this sequence to reach the top and retrieve your Bunzo Bunny toy.- Push the red button to make the conveyor go left
- Use the lever to go up to about the halfway point
- Push the blue button to make the conveyor go left
- Push the yellow button to make the conveyor go left
- Use the lever to go up to the top
- Push the first red button to make the conveyor go left
- Push the second red button when the Bunzo toy is on the last conveyor belt so it comes to you
- ‘Rotate top 90 degrees’ once
- ‘Rotate bottom 90 degrees’ twice
- ‘Rotate top 90 degrees’ twice
- One – red
- Two – blue
- Three – green
- Four – yellow