July 2024, civilization 6 tier list: each civilization is rated
In the most recent iteration of Sid Meier's renowned strategy game series, if you're having trouble conquering the planet, our Civilization 6 tier list might be of assistance. We've spent countless hours ranking leaders—from Wu Zetian to Abraham Lincoln—based only on which is most likely to help you win. Alright, let's get started.
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A six-tier list of civilization
Here's a brief overview of the Civilization 6 tier list; we've covered the S and A rated leaders in much more depth below. This should assist you in selecting one that best suits your playstyle or teach you how to collaborate with several leaders to attain dominance.
- Abraham Lincoln
- Alexander the Great
- Basil II
- Frederick Barbarossa
- Hojo Tokimune
- Montezuma
- Pericles
- Peter the Great
- Queen Seondeok
- Simon Bolivar
- Trajan
- Wilfrid Laurier
- Amanitore
- Black Queen Catherine
- Cleopatra
- Cyrus
- Eleanor of Aquitaine
- Genghis Khan
- John Curtin
- Kupe
- Matthias Corvinus
- Menelik II
- Pedro II
- Philip II
- Saladin
- Victoria (Age of Steam)
For now, it's simply the best of the best, but in the future, we may include details of how to utilise some of the lower-ranked leaders. The most crucial thing to keep in mind is that these civilizations can all defeat the god difficulty. Just that for some people, it's very difficult to accomplish. The worst civilisations remain on the list if you're up for a challenge.
Tier | Civilization |
S | Abraham Lincoln (United States), Alexander (Macedon), Basil II (Byzantium), Frederick Barbarossa (Germany), Hojo Tokimune (Japan), Montezuma (Aztec), Pericles (Greece), Peter (Russia), Seondeok (Korea), Simón Bolívar (Gran Colombia), Trajan (Rome), Wilfrid Laurier (Canada), |
A | Amanitore (Nubia), Catherine de Medici – Black Queen (France), Cleopatra (Egypt), Cyrus (Persia), Eleanor of Aquitaine (England), Genghis Khan (Mongolia), John Curtin (Australia), Kupe (Maori), Matthias Corvinus (Hungary), Menelik II (Ethiopia), Pedro II (Brazil), Philip II (Spain), Saladin (Arabia), Sejong (Korea), Victoria – Age of Steam (England) |
B | Catherine de Medici – Magnificence (France), Eleanor of Aquitaine (France), Elizabeth I (England), Gilgamesh (Sumerian), Gitarja (Indonesia), Gorgo (Greece), Jayavarman VII (Khmer), King Sundiata Keita (Mali), Kristina (Sweden), Kublai Khan (Mongolia), Lady Six Sky (Maya), Ludwig II (Germany), Mansa Musa (Mali), Nader Shah (Persia), Pachacuti (Inca), Ptolemaic Cleopatra (Egypt), Qin Shi Huang (China), Queen Mbande Nzinga (Kongo), Ramses (Egypt), Shaka (Zulu), Suleiman (Ottomans) Suleiman the Magnificent (Ottoman Empire), Sultan Saladin (Arabia), Teddy Roosevelt – Rough Rider (America), Theodora (Byzantines), Tokugawa (Japan), Victoria (England), Yongle (China) |
C | Ba Trieu (Vietnam), Chandragupta (India), Hammurabi (Babylon), Harald Hardrada (Norway), Jadwiga (Poland), João III (Portugal), Kublai Khan (China), Poundmaker (Cree), Qin Shi Huang the Unifier (China), Teddy Roosevelt – Bull Moose (America), Tomyris (Scythia), Wu Zetian (China) |
D | Ambiorix (Gaul), Dido (Phoenicia), Gandhi (India), Lautaro (Mapuche), Mvemba a Nzinga (Kongo), Robert the Bruce (Scotland), Tamar (Georgia), Varangian Harald Hardrada (Norway) |
S-tier
The top performers from our six-tier ranking of civilizations belong in the S-tier. Because of their amazing benefits and position as elite all-rounders, these leaders can succeed in any age. Take a look at the alternatives below if you want to alter the path of history.
Abraham Lincoln
The new Leader's Pass, which includes Abraham Lincoln, is finally available in Civilization VI, and it's a fantastic addition. We were all anticipating the great American leader to appear in every core Civilization game. He's a touch powerful with industrial zone perks since you receive a melee unit with every constructed zone in addition to amenities. Yes, and that also applies to the buildings inside that area. That will help you quickly and simply construct an army since you get a lot of troops for free. If you are using the Rise & Fall expansion, you will also get more loyalty. Whoa, that's a tonne of awesome stuff.
Macedon, Alexander
If you want to aim for a dominance win, either online or versus AI, Alexander is a fantastic choice. His primary power is that when you take a city with a global wonder, all of your military forces recover completely and cities do not get weary of fighting. See his skills and the special units/buildings that he has below.To the end of the world- Cities do not incur war-weariness
- All military units heal completely when this player captures a city with a world wonder
- When conquering a city that is not a free city, receive a ‘eureka’ for each encampment or campus in the conquered city and an ‘inspiration’ for each holy site or theatre square.
- Macedonian unique melee unit that replaces the swordsman
- Plus five combat strength when besieging districts
- 50% additional support bonus.
- Macedonian unique heavy cavalry unit that replaces the horseman
- Additional plus five combat strength when adjacent to a great general
- Plus five great general points when killing an enemy unit
- Starts with one free promotion.
- A building unique to Macedon
- Plus 25% combat experience for all melee, ranged land units, and Hetairoi trained in this city
- Gain science equal to 25% of the unit’s cost when a non-civilian unit is created in this city
- Strategic resource stockpiles increased by ten (on standard speed)
- It may not be built in an encampment district that already has a stable
Byzantium (Basil II)
Because of Basil II's excellent fighting and religious strengths, you may utilise a two-pronged strategy in which you seek for religious victory but can also pivot to a dominance triumph and earn significant bonuses. These consist of additional combat bonuses and increased siege damage against civilizations that share your faith.Respiratorio- Heavy and light cavalry units do full damage against cities following the same religion as Byzantium
- Gain the Tagma unique unit when the divine right civic is discovered
- Units receive plus three combat strength or religious strength for each holy city converted to Byzantium’s religion (including Byzantium’s holy city)
- Byzantium’s religion is spread to nearby cities when defeating a unit belonging to an enemy civilization or city-state
- Plus one great prophet points from cities with a holy site district
- Byzantine unique classical era unit that replaces the quadrireme
- Has additional range and receives plus ten combat strength against units
- Unique medieval era unit that replaces the knight
- Land units within one tile of the Tagma receive plus four combat strength or religious strength
- A district unique to Byzantium
- Replace the entertainment complex, provides three amenities and is cheaper to build
- When the hippodrome and buildings in its district are constructed, you receive a heavy cavalry unit
- Units granted from this district do not have a resource maintenance cost
- Cannot be built in a water park
Germany's Frederick Barbarossa
One of my fave commanders in Civil VI is Barbarossa, and they also happen to be really helpful, which is a plus. He possesses combat bonuses against city-states, an extra military policy slot, and a productive industrial zone replacement. They are a typical top of the tier list.Emperor of Rome- Additional military policy slot
- Combat strength when attacking city-states is increased by seven
- Each city can build one more district than usual
- German unique modern era naval unit that replaces the submarine
- Cheaper to produce, with plus on sight and plus ten combat strength when fighting on ocean tiles
- Able to reveal other stealth units
- A district unique to Germany for industrial activity
- Replaces the industrial zone (and is cheaper)
- Plus two production for each adjacent commercial hub, aqueduct, canal, and dam district
- Plus one production bonus for each adjacent resource
- Plus one production bonus for every two adjacent district tiles
Japan's Hojo Tokimune
It's possible that Hojo Tokimune is Civ's finest leader. You may always get off to a fantastic start with their mix of reduced construction times for theatre squares, holy sites, and encampments, and adjacency advantages for any district. When combined with their fighting benefits, they are almost invincible. They would proceed to the next layer up if there was one.Eternal breeze- Land units receive plus five combat strength in land tiles adjacent to the coast
- Naval units receive plus five combat strength in shallow water tiles
- Builds encampment, holy site, and theatre square districts in half the time
- Units do not receive damage from hurricanes
- Civilizations at war with Japan receive 100% extra unit damage from hurricanes in Japanese territory
- All districts receive an additional standard adjacency bonus for being adjacent to another district
- Japanese unique medieval era melee unit that replaces the man-at-arms
- does not suffer combat penalties when damaged
- A building unique to Japan
- Provides plus four culture to this city after researching the electricity technology.
- Its production bonus is extended to all city centres within six tiles that do not already have a bonus from this building type.
Aztec leader Montezuma
Any dominance triumph may be made easy if you concentrate on using Montezuma's benefits. While his early-game eagle fighters may help you get free builders, you can significantly increase your combat bonus in the late game by concentrating on increasing your pool of luxury resources. The greatest part is yet to come: you can use the Aztecs' primary ability to maximise the use of builders and begin churning up those districts. When used properly, Montezuma may be very effective.Tlatoani's Gifts- Luxury resources in his territory provide an amenity to two extra cities
- Military units receive plus one combat strength when attacking for each different luxury resource improved in Aztec lands
- Spend builder charges to complete 20% of the original district cost
- Aztec unique Ancient era unit that replaces the warrior
- Has a chance to capture other civilizations’ military units by turning them into builders.
- A building unique to the Aztecs
- Provides ane extra two amenities, two culture, two faith, and one great general point
- Provides plus one tourism after advancing to the conservation civic
Pericles
Although Pericles and Gorgo are both very good, Pericles wins because of his additional 5% culture for being a suzerain. Greece has excellent base skills as well. The hoplite unit, which is exceptional in the early game due to its adjacency bonus, is easy to stack and will get you those crucial policy cards. Additionally, the extra wildcard policy slot that is available from the start of the game will help you turn out those great people. Excellent material.Encircled by splendour- An extra 5% culture per city-state you are the suzerain of
- One extra wildcard policy slot in any government.
- Greek unique ancient era anti-cavalry unit that replaces the spearman
- Plus 10% combat strength if there is at least one adjacent hoplite unit
- A district unique to Greece for cultural sites
- Replaces the theatre square district and is cheaper to build
- Awards one envoy when completed
- Plus one culture bonus for each adjacent district and an additional plus one culture bonus for an adjacent city centre.
- Plus two culture bonus for each adjacent wonder, entertainment complex, and water park
- Can only be built on hills
Russian Peter
A traditional Civilization six tier list topping is Peter. Although their additional trade route advantages don't really assist until you're far behind, the Lavra is a terrific area that lets you extend your boundaries and meet a lot of amazing individuals. Even while they perform better on maps with tundra, they are nevertheless surprisingly successful on ones without.The magnificent embassy- Receives science or culture from five trade routes to civilizations that are more advanced than Russia.
- Plus one per three technologies or civics ahead
- Extra territory upon founding cities.
- Plus on faith and one production from tundra
- Units do not receive damage from blizzards
- Civilizations that are at war with Russia receive +100% unit damage from blizzards in Russian territory
- Russian unique industrial era unit that replaces cavalry
- Stronger than cavalry and gains plus five combat strength when fighting in or adjacent to its home territory
- Can move after attacking if movement points remain
- A district unique to Russia for religious activity
- Replaces the holy site district and is cheaper to build
- Your city border grows by one tile each time a great person is expended in this city
- The Lavra provides one great writer point per turn with a shrine,
- Plus one great artist point per turn with a temple, and plus one great musician point per turn with a worship building
Korea's Seondeok
Seondeok, the ideal contender for the science win, has a plenty of scientific knowledge because of their seowon region. Owing to the benefits, careful planning might result in a great deal more research from nearby farms. The hwacha is a great alternative to field cannons while advancing up the tech tree to protect your city. Oh, and don't forget about that governor increase.Hwarang- Governors established in a city provide plus 3% culture and science for each promotion they have earned, including their first
- Mines receive plus one science for every adjacent seowon district
- Farms receive plus one food for every adjacent seowon district
- Korean unique Renaissance-era unit that replaces the field cannon
- High ranged attack strength
- Cannot move and attack in the same turn
- A district unique to Korea for scientific endeavours
- Replaces the campus district
- Plus four science
- Minus one science for every adjacent district tile
- Must be built on hills
Gran Colombia's Simón Bolívar
Bolívar is prepared to accept any win in dominance, regardless of the situation. This is very useful since all of your troops gain one more mobility range and may continue their turn after being promoted. Generals commandante are quite helpful, particularly when paired with a group of llanero soldiers. As if that weren't enough, with the right setup, the hacienda may provide fantastic benefits.A commendable campaign- Earn a comandante general when the game enters a new era
- Plus one movement to all units
- Promoting a unit does not end that unit’s turn
- A special type of great person only available to Simón Bolívar
- Each has unique abilities, including a passive effect, and a retire effect
- Unlocks the builder ability to construct a Hacienda, unique to Gran Colombia
- Plus two gold, plus one production, and plus 0.5 housing.
- Plus one food for every two adjacent plantations (increased to every plantation with replaceable parts)
- Plantations and haciendas receive plus one production for every two adjacent haciendas (increased to every hacienda with rapid deployment civic)
- Can only be built on plains, plains, hills, grassland, and grassland hills.
- Gran Colombian industrial era unique unit that replaces the cavalry
- Low maintenance cost
- Plus two combat strength for every adjacent Llanero
- Fully heals when in range of a Comandante General that activates its retire ability
- All cities start with an additional city centre building
- Starts with a monument bulling in the ancient era
- All cities you found or conquer start with a Trading Post
- If in trade route range of your capital, they also start with a road to it
- Your trade routes earn plus one gold for passing through trading posts in your own cities
- Roman unique classical era melee unit that replaces the swordsman
- Can build a Roman fort.
- A district unique to Rome for city growth
- Replaces the aqueduct district and is cheaper to build
- It provides this city with a source of fresh water from an adjacent river, lake, oasis, or mountain
- Cities that do not yet have existing fresh water receive up to six housing
- Cities that already have existing fresh water will instead get an extra two housing
- Plus one amenity if built adjacent to a geothermal fissure
- In all cases, the Bath provides an additional bonus of plus two housing and plus one amenity
- Prevents food loss during drought
- Must be built adjacent to the city centre
- Military engineers can spend a charge to complete 20% of a bath’s production.
Canada's Wilfrid Laurier
Canada is a fantastic place to start if you want to fight for a cultural triumph. With their basic benefit, all snowy tiles become really useful, and with some strategic placement, the ice hockey rink may get up to plus ten culture. Then there is the mountain bike, which has the ability to create two national parks and propel you into significant tourist benefits. Imaginative.The last greatest West- Allows farms to be built on tundra terrain
- After civil engineering is unlocked, farms can be built on tundra hills
- In snow, tundra, snow hills, and tundra hills, all mines and lumber mills provide plus two production, camps and farms provide plus two food, while strategic resource accumulation rate is plus 100%
- Reduces the purchase cost of tiles in these terrain types by 50%
- Cannot declare war on city-states or surprise wars
- Surprise wars cannot be declared on Canada
- For every 100 tourism per turn, receive one diplomatic favour per turn.
- Receive plus 100% diplomatic favour from successfully completing an emergency or scored competition
- Unlocks the builder ability to construct an ice hockey rink that’s unique to Canada
- Plus one amenity
- Plus one culture for each adjacent tundra, tundra hills, snow, and snow hills tile
- Provides tourism from culture once flight is unlocked
- Plus two food and production once the professional sports civic is unlocked
- Plus four culture if adjacent to a stadium building
- Can be built on the tundra, tundra hills, snow, and snow hills.
- One per city
- Plus two appeal
- Canadian unique modern era unit
- Can create two national parks
- Plus five combat strength when fighting within two tiles of a national park
- Additional five combat strength when fighting within two tiles of a national park you own.
- Plus 20% production towards all districts
- Rises to 40% if there is a Nubian Pyramid adjacent to the city centre
- Plus 30% production towards ranged units
- All ranged units gain an additional 50% combat experience
- Mines over strategic resources provide plus one production
- Mines over bonus and luxury resources provide plus two gold
- Nubian unique ancient era unit that replaces the archer
- Stronger than the archer with extra movement
- Upgrades to crossbowman
- Improvement that unlocks masonry and must be built on desert, desert hills, or floodplains
- Plus two faith and plus two food
- Receives additional yields from an adjacent district
- Plus one food if adjacent to the city centre
- For all other districts that award adjacency bonuses: plus one of the appropriate yield if that district is adjacent
France's Black Queen, Catherine de Medici
There are two forms that Catherine de Medici might assume; the first is the dark queen form. She gets better tourist advantages, a free spy early on, and more diplomatic exposure, but the real selling point of the distinctive edifice is the opportunity to showcase your culture.The flying squadron of Catherine- Has one level of diplomatic visibility greater than normal with every civilisation she’s met
- Receive a free spy and extra spy capacity with the castles technology
- All spies start as agents with a free promotion.
- Plus 20% production towards medieval, renaissance, and industrial era wonders
- Tourism from wonders of any era is increased by 100%
- French unique industrial era melee unit that replaces the line infantry
- Plus ten combat strength when fighting on your capital’s continent
- Great general points for killing units
- Unique builder construction ability
- Plus two culture, one gold, and one appeal
- Plus one culture for every adjacent wonder (increased to plus two after researching flight)
- Plus two gold if on a tile containing a river edge
- Provides tourism from culture after researching flight
- Must be placed adjacent to a bonus or luxury resource
- Cannot be built adjacent to another château
Egypt's Cleopatra
Gandhi and Cleopatra are both almost as iconic figures in civic life, but fortunately, they do somewhat better in real life. They seem familiar to any seasoned civ player and offer excellent trade route benefits, distinctive unit, and building ability. Though there are better options available, who doesn't like a classic?Bride of the Mediterranean- Your trade routes to other civilisations provide plus four gold for Egypt
- Other civs’ trade routes to Egypt provide two extra food for them and plus two gold for Egypt
- Trading with allies earns twice as many bonus alliance points
- Plus 15% production towards districts and wonders if placed next to a river
- Does not receive damage from floods
- Unique ancient era ranged unit
- Four movement range when starting in open terrain
- Unique builder ability
- Plus one faith, plus one culture, and plus two appeal
- Plus one additional culture if built on floodplains
- Even more culture once natural history is discovered
- Provides tourism after researching flight
- Cannot be built next to another Sphinx
- Cannot be built on snow or snow hills
Persia's Cyrus
With excellent benefits for accumulating culture and mobility bonuses while launching an unexpected battle, Cyrus is among the finest choices for winning a cultural war. Additionally, they have strong loyalty benefits to prevent losing recently taken cities.Fall of Babylon- Plus two movement for the first ten turns after declaring a surprise war on a major civilisation
- Plus five loyalty per turn in occupied cities with a garrisoned unit
- Declaring a surprise war only counts as a formal war for the purposes of grievances and warmongering
- Plus one trade route capacity wth political philosophy civic
- Plus two gold and one culture for routes between your own cities
- Roads built in your territory are one level more advanced than usual
- Persian unique melee unit that replaces the swordsman
- Melee class unit with a ranged attack (range: 2)
- Strong defence strength
- Unique builder ability
- Plus one culture, two gold, and one appeal
- Plus one culture for each adjacent holy site and theatre square
- Plus one gold for each adjacent commercial hub and city centre
- Additional culture and tourism as you advance through the tech and civics trees
- Cannot be built on snow, tundra, snow hills, or tundra hills, or adjacent to another pairidaeza
- Great works in Eleanor’s cities each cause minus one loyalty per turn in foreign cities within nine tiles
- A city that leaves another civilization due to a loss of loyalty and is currently receiving the most loyalty per turn from Eleanor’s civilisation skips the free city step to join this civilisation
- Iron and coal mines accumulate two more resources per turn
- Plus 100% production towards military engineers
- Military engineers receive plus two charges
- Buildings that provide additional yields when powered receive plus four of that yield
- Plus 20% production towards industrial zone buildings
- Harbour buildings increase strategic resource stockpiles by ten (on standard speed)
- English unique renaissance era naval unit that replaces the privateer
- Has a chance to capture defeated enemy ships
- Can only be seen by other naval raiders unless adjacent to it
- Reveals naval raiders within sight range
- A district unique to England for naval activity in your city
- Replaces the harbour district
- Also removes the movement penalty for embarking and disembarking to and from this tile
- Must be built on coast or lake terrain adjacent to land
- Plus one movement for all naval units trained in the dockyard
- Plus two gold and four loyalty per turn when built on a foreign continent
- Cannot be built on a reef tile
Mongolia's Genghis Khan
The monarch of the cavalry, Genghis Khan, has respectable bonuses that are simple to get. When you combine this with the benefits for commerce and diplomacy (which also increase battle power), you can pretty much guarantee that you'll outclass your opponent.Homo sapiens- All cavalry class units gain three combat strength and a chance to capture defeated enemy cavalry class units.
- Starting a trade route immediately creates a trading post in the destination city
- Receive an extra level of diplomatic visibility for possessing a trading post in any city of a civilization
- All Mongolian units double the usual combat bonus for having a higher level of diplomatic visibility than their opponent
- Mongolian unique medieval era ranged cavalry unit
- Can escort moving civilian and support units at their higher movement speed
- A building unique to Mongolia
- Grants an ability that gives plus one movement to heavy and light cavalry trained in this city
- Plus 25% combat experience for all cavalry and siege class units trained in this city
- Strategic resource stockpiles increased by ten (on standard speed)
- May not be built in an encampment that already has barracks
Australian John Curtin
John Curtin is fantastic, particularly in multiplayer mode when the likelihood of conflict is higher. War declarations provide enormous production bonuses, and the digger is a fantastic late-game troop. While the outback station construction isn't particularly remarkable, it nevertheless contributes to an overall outstanding product.Castle of civilization- Plus 100% production if they have either received a declaration of war or liberated a city in the past ten turns.
- Plus three housing in coastal cities
- Pastures trigger a culture bomb
- Yields from campuses, commercial hubs, holy sites and theatre squares are plus one in tiles with charming appeal, plus three in breathtaking.
- Australian unique modern era unit that replaces infantry
- Combat strength when fighting on coastal tiles
- Plus five combat strength when fighting on neutral or foreign territory.
- Unlocks the builder ability to construct an outback station, unique to Australia.
- Plus one food and plus one production
- Plus one food for each adjacent pasture
- Additional food and production as you advance through the technology and civic trees for adjacent outback stations and pastures
- Can only be built on a desert, desert hills, grassland, and plains tiles
Maori kupe
Kupe, one of the most entertaining leaders to utilise, has an unusual starting point—he's in the water. Before you can begin, you must locate the property and establish your settlement. However, after you do, you will get several advantages to make up for this. In order to assist you discover all of the map's mysteries right immediately, you may also explore the ocean from the start.The journey of Kupe- Begin the game in an ocean tile
- Gain a free Builder and plus one population when settling your first city
- The palace receives plus three housing and plus one amenity
- Plus two science and plus two culture per turn before you settle your first city
- Begin the game with the sailing and shipbuilding technologies unlocked and with the ability to enter ocean tiles
- Embarked units gain plus two movement
- Unimproved woods and rainforest get plus one production
- Additional plus one production from mercantilism and plus two production from conservation
- Fishing boats provide plus one food and a culture bomb to adjacent tiles
- Resources cannot be harvested
- Great writers cannot be earned
- Māori unique classical era melee unit
- Adjacent enemy units receive minus five combat strength
- Can build the unique Pā improvement
- A building unique to the Māori
- Plus one culture and faith to all of this city’s tiles with a passable feature or natural wonder
- After flight is researched, receive plus one tourism to all of this city’s tiles with a feature or natural wonder
- Costs no maintenance
- Has no great work slots
- Unlocks the toa ability to construct a Pā, unique to Maori
- Occupying unit receives plus four defence strength and automatically gains two turns of fortification
- A Māori unit occupying a pā heals even If they just moved or attacked
- Must be built on a hill tile
(Hungary) Matthias Corvinus
Hungary is perhaps the greatest country in the A-tier and a fantastic civilisation. Thermal baths are acceptable, if not spectacular, but Pearl of the Danube is an outstanding production boost that makes a significant impact. However, the strongest skill on their list is without a doubt the one pertaining to levying troops. enormous items.King Raven- Levied units gain an ability giving them plus two movement and plus five combat strength
- It costs 75% less gold and resources to upgrade levied units
- If you levy trips from a city-state receive two envoys with that city-state
- Gain the black army unique unit when the castles technology is researched
- Plus 50% production to districts and building constructed across a river from a city-centre
- A building unique to Hungary
- Plus two amenities and plus two production extends to each city centre within six tiles
- These bonuses apply once to a city, and multiple copies of this building within six tiles of a city centre do not provide additional bonuses
- This city receives plus three tourism and plus two additional amenities if there is at least one geothermal fissure in the city’s borders
- Hungarian unique industrial era unit that replaces cavalry
- Plus three combat strength for every active alliance
- Hungarian unique medieval era unit that replaces the courser
- Plus three combat strength for each adjacent levied unit
Ethiopia's Menelik II
Ethiopia has a lot of religion, a respectable culture, and scientific benefits, all of which are beneficial for climbing the research trees. You may then add extra benefits from the rock-hewn church, so you can stack them all up and find it quite simple.Ministerial Council- Receive science and culture equal to 15% of your faith generation in cities founded on hills
- Units receive plus four combat strength on hills
- Ethiopia’s international trade routes grant plus 0.5 faith per resource at the origin
- Improved resources provide plus one faith for each copy the city owns
- Can purchase archaeological museums and archaeologists with faith
- Ethiopian unique medieval era light cavalry unit
- Stronger and greater sight than the courser that it replaces
- Receives no movement penalty from moving in hills
- Unlocks the builder ability to construct a rock-hewn church, unique to Ethiopia
- Plus one faith
- Plus one additional faith for every adjacent mountain and hills tile
- Provides tourism from faith after researching flight
- Plus one appeal
- Can only be pillaged (never destroyed) by natural disasters
- Can only be built on hills or volcanic soil not adjacent to another rock-hewn church
- After recruiting or patronizing a great person, 20% of its great person cost is refunded
- Rainforest tiles provide plus one adjacency bonus for campus, commercial hub, holy site, and theatre districts
- And plus one appeal to adjacent tiles, instead of the usual minus one
- Brazilian unique industrial era unit that replaces the battleship
- Stronger than the battleship
- Unlocked by nationalism
- A district unique to Brazil
- Replace the entertainment complex district and provides plus two amenities
- Also unlocks the carnival project, which grants an additional plus one when underway and a variety of great people points once completed
- Cannot be built in a city with a Copacabana
- A district unique to Brazil
- Replace the water park district and provides plus two amenities
- Also unlocks the carnival project, which grants one additional amenity when underway and a variety of great people points once completed
- Cannot be built in a city with a street carnival
- Cannot be built on a reef
Spain's Philip II
Spain is a great faith triumph civilisation, with benefits for fighting against non-religious opponents. Also, you may establish armadas and fleets early on to amass a sizable navy that will dominate the seas. If their rather sporadic advantages didn't often come in handy, they may rank a bit higher on our list.El Escorial- Inquisitors can remove heresy one extra time
- Inquisitors eliminate 100% of the presence of other religions
- Combat and religious units have a bonus of plus five combat strength against players following other religions
- May form fleets and armadas with mercantilism, instead of nationalism and mobilization
- Trade routes receive plus three gold, two faith, and one production
- Between multiple continents, receive these number times three
- Cities not on your original capital’s continent receive 25% production towards districts and a builder when founded
- Spanish unique renaissance era unit that replaces the musketman
- Plus ten combat strength when there is a religious unit within one hex
- If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the conquistador player’s religion as the dominant religion
- Unlocks the builder ability to construct a mission, unique to Spain
- Plus two faith
- Plus two faith, one production, and one food if on a different continent than your capital
- Plus one science for every adjacent campus and holy site district
- Additional science once cultural heritage is discovered
- Plus two loyalty per turn for cities with a mission improvement adjacent to the city centre and not on your original capital’s continent
Arabia's Saladin
Even if it seems like their only hope for success is faith, Saladin is a superb commander for a science triumph. Whether you receive a great prophet or not, you still get a religion since the final one is given to you for free. However, the Madrasa is a true delight, advancing science to support your study with ease.The Faith's Righteousness- The worship building for their religion can be purchased by any player for just one-tenth of the usual faith cost
- This worship building is enhanced to add 10% to the science, faith, and culture output of Arabian cities
- Automatically receive the final great prophet when the next-to-last one is claimed (if you have not earned a great prophet already)
- Plus one science for each foreign city following Arabia’s religion
- Arabian unique medieval era unit that replaces the knight
- Heals at the end of every turn, even after moving or attacking
- A building unique to Arabia
- Bonus faith equal to the adjacent bonus of the campus district