Review of Genshin Impact: RPG with anime influences or a Zelda clone?
Our Verdict
A beautiful anime-style RPG, that is a joy to explore, though certain aspects can feel overly simple.
With its stunning anime-style movie, the game's opening gave me great expectations for what was to follow. After hearing a little about the history, you get a brief instruction. I experienced major slowness difficulties while playing on my Samsung 8 mobile straight immediately, and the motion blur didn't really help. The control mechanism is simple and easy to understand from the instruction offered.
Every character has a unique fighting style or controllable aspect. Combat transitions between each character are really seamless, and I never felt like I wasted time experimenting with different fighting styles on smaller groups of enemies. Some mechanics seem sadly extremely simplistic. I was really hoping for a making Mama-esque mini-game when I was given the chore of making a dinner, so I was extremely disappointed when all I had to do was push the screen once to stop the pointer on a gauge, which allowed me to easily obtain a perfect score each and every time. Making an item and waiting for the timer to run out before picking it up from the blacksmith made crafting seem even more monotonous.
I was given a glider early in the game, and I was immediately thrust into a boss battle against a powerful dragon in the manner of an on-rails shooter. This fight was not like any I had encountered in Breath of the Wild with the glider. Regretfully, there was not much enjoyment in this fight. Observing the boss's health bar rapidly disappear as I applied pressure with my finger, I thought... What's the purpose? Return me to the earth.
I had a great time exploring the vast open spaces, collecting materials and minerals, and interacting with the many people strewn around the plains. I liked that not having my hand held fairly soon after starting the game, and each side-quest kept me engaged by adding to the tale and rewarding me in a meaningful way.
Every dungeon I explored seemed the same, in contrast to the breathtaking realm of Teyvat; a little variation in the scenery would have made them all much more engaging to finish. You proceed through each on a mostly straight course, facing up against easy groups of foes. In the dungeons, I encountered a few time trials. If the difficulty had been a little bit higher, they may have been enjoyable. Fortunately, each dungeon is brief, so after finishing them, you may resume fulfilling objectives in the lovely open world.
I like that the gacha features don't seem too intrusive when you first start playing the game since it gives you a tonne of freebies and lets you "Make a Wish" to acquire a random character and other helpful goodies to get you started. As the plot develops, you'll have to fork over some cash to test out new characters or acquire a character that strengthens a potential elemental weakness. Nevertheless, I was rather happy with the cast of people I had developed organically.
While there are undoubtedly parallels between Genshin Impact and Breath of the Wild, I find that each new character introduces a fresh tone, and each town has a charming, authentic vibe that makes them both enjoyable to explore. At its most basic level, it is a copy. But as soon as you start playing, you'll realise these games are nothing alike.
Check out ourGenshin Impact tier list to determine which characters are the greatest, and don't forget to play Genshin Impact for free on iOS, Android, Windows, or PS4.